
In PCSX2's cheats folder, create a pnach named after the game's CRC (example: 2EDE12D1.pnach).In the log window, take note of the game's CRC.The pnach in step 5 is deliberately extremely long to increase the odds of conflicts.

Since these replication steps are based on pnach/BIOS memory conflicts, the outcome might not be reproducible in other BIOS revisions if their conflicting addresses differ from mine. This has only been tested with my North American launch PS2's dumped BIOS: USA v01.20 ().Would it be possible to modify PCSX2's patching engine to only inject game pnaches into live memory after the "PlayStation 2" logo animation has ended (once the BIOS has been cleared from live memory)? As a result, game pnaches have the potential of corrupting BIOS memory, triggering freezes, log errors and even crashes.

If any game is full booted with pnaches (such as cheats and/or widescreen hacks) enabled, PCSX2 currently attempts to inject them into live memory between the end of the "Sony Computer Entertainment" animation and prior to the start of the "PlayStation 2" animation. No settings modifications affect the issue.

No particular plugins affect this issue.ĭefaults. No options modifications affect this issue.ĭefaults (GSdx32-AVX, LilyPad, SPU2-X, cdvdGigaherz, USBnull, FWnull and DEV9ghzdrk).
